Almost every Tame scene fits on one screen. The wide room does not: it is three times wider, and the camera follows your pet as it wanders.
It began as a test scene. When we built horizontal scrolling, we needed somewhere big enough to watch the camera get it wrong — and it got it wrong plenty at first. The plan was to lock it away.
We changed our minds: the wide room is free for everyone, from day one.
Why
Explaining "a wide scene with a camera that follows your pet" in a store listing does not work. You have to watch the pet walk off the edge and see the camera chase it. Charging for something nobody has understood yet is a bad trade.
So the wide room is the sample. If you like the feeling, the really big scenes are in the shop — the loft with a mezzanine (your pet climbs the stairs and sleeps in the bed up there), the beach house, and the mansion, which is ten screens across.
What changes in the game
- You start with the bedroom and the wide room, at no cost.
- Your pet interacts with what you place: climbs into bed, sits on the couch, smells the flowers.
- Decoration items give quiet passive bonuses — and they only count in the scene you have active.
No catch, and no "free for a limited time". It is one more scene in everyone's game.